Digital Multimedia Perception and Design provides a well-rounded synopsis of the state-of-the-art technologies in perceptual-based multimedia design. It is the only such book on the market, uniting cutting-edge research by some of the top people in the fi…
Aug 29, 2006 | By: ebook | No Comments
If you used iPhoto when it first came out, you’ll remember the way it slowed to a crawl once you loaded it with about 2,000 photos. Compare that to this year’s model: iPhoto 6 can handle as many as 250,000 images and still have the power to run a host of…
Aug 29, 2006 | By: ebook | No Comments
Frustrated by the lack of instructions and documentation that came with your new iPod? Don’t throw it out the window! Instead, consult Easy iPod and iTunes, a full-color, visually oriented book that covers iPod and iTunes usage from the beginner’s point o…
Aug 29, 2006 | By: ebook | No Comments
This book contains step-by-step instruction for those interested in using id Software’s Quake game engine to create modifications to the game–from installing the editor, to thinking up your first mod, making game maps, adding textures, adding characters,…
Aug 29, 2006 | By: ebook | No Comments
This practical guide from two certified Pro Tools experts begins where most other Pro Tools books leave off—it’s like having a high-level, hands-on studio session with your very own seasoned audio pros! Jump in anywhere and discover the professional techn…
Aug 29, 2006 | By: ebook | No Comments
Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator’s Guide to Maya is your focused resource for using Maya to create p…
Aug 29, 2006 | By: ebook | No Comments